Confirm/Information Dialog with Caliburn Micro
From Richard's Wiki
InformationDialogView.xaml:
<Window x:Class="WPFSample1.InformationDialogView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" Width="300" Height="300" d:DesignHeight="300" d:DesignWidth="300" Focusable="True" Loaded="ConfirmView_OnLoaded" PreviewKeyDown="ConfirmView_PreviewKeyDown" WindowStyle="ToolWindow" WindowStartupLocation="CenterOwner"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Background="{Binding Path=Background, ElementName=Text}" > <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="auto" /> </Grid.RowDefinitions> <ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" VerticalAlignment="Stretch" HorizontalAlignment="Stretch" > <TextBox BorderThickness="0" IsReadOnly="True" VerticalContentAlignment="Center" TextAlignment="Center" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" x:Name="Text" /> </ScrollViewer> <Button Height="20" Content="OK" HorizontalAlignment="Center" VerticalAlignment="Bottom" Grid.Row="1" x:Name="Close" /> </Grid> </Window>
InformationDialogView.xaml.cs:
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace WPFSample1
{
/// <summary>
/// Interaction logic for InformationDialogView.xaml
/// </summary>
public partial class InformationDialogView : Window
{
public InformationDialogView()
{
InitializeComponent();
}
private void ConfirmView_PreviewKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Escape)
{
Window window = GetWindow(this);
if (window != null)
{
window.Close();
}
}
}
private void ConfirmView_OnLoaded(object sender, RoutedEventArgs e)
{
Button closeButton = Close;
closeButton.Focus();
}
}
}
InformationDialogViewModel.cs:
using Caliburn.Micro;
namespace WPFSample1
{
/// <summary>
/// Usage: _windowManager.ShowDialog(new InformationDialogViewModel{Text = text});
/// </summary>
public class InformationDialogViewModel : Screen
{
public string Text { get; set; }
public InformationDialogViewModel()
{
DisplayName = "Information";
}
public void Close()
{
TryClose();
}
}
}