Difference between revisions of "Silverlight"
From Richard's Wiki
(→Silverlight (&WPF) Pixel Shader Resources) |
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* [http://en.wikipedia.org/wiki/High_Level_Shader_Language High Level Shader Language (Wikipedia)] | * [http://en.wikipedia.org/wiki/High_Level_Shader_Language High Level Shader Language (Wikipedia)] | ||
* [http://wpfshadergenerator.codeplex.com/ WPF ShaderEffect Generator (CodePlex)] VS 2010 plugin - takes HLSL .fx file & includes it in the project as a compiled resource) | * [http://wpfshadergenerator.codeplex.com/ WPF ShaderEffect Generator (CodePlex)] VS 2010 plugin - takes HLSL .fx file & includes it in the project as a compiled resource) | ||
+ | * [http://www.neatware.com/lbstudio/web/hlsl.html - HLSL Introduction] - see section on Phong shaders |
Revision as of 02:58, 13 July 2010
- 4 Simple Steps to Consume WCF Service using Silverlight
- Defining Silverlight DataGrid Columns at Runtime
- Interaction between Silverlight and HTML
- How to Construct a Reusable Silverlight ASP.NET User Control
- Silverlight 3 Drag Behavior (using WriteableBitmap())
- Call Javascript Method from Silverlight and Vice Versa
- Silverlight 4 + RIA Services - Ready for Business: Index (excellent introduction)
- Silverlight XAML Primer 5: Working with Radial Gradients
- To fix problem with default Silverlight BusinessApplication template generated projects and Windows authentication, override the AuthenticationService GetAuthenticatedUser method in the web project, like this (add "using System.Web.Configuration;"):
// Have to override GetAuthenticatedUser when using Windows authentication. // Even when Windows auth is defined, the auth subsystem insists on looking for an // AspNetProvider SQL database. Code below gets the user information from the // principal in the Windows Auth case. protected override User GetAuthenticatedUser(System.Security.Principal.IPrincipal principal) { User user = new User(); Configuration config = WebConfigurationManager.OpenWebConfiguration("~"); SystemWebSectionGroup grp = (SystemWebSectionGroup)config.GetSectionGroup("system.web"); AuthenticationSection auth = grp.Authentication; if (auth.Mode == AuthenticationMode.Forms) { user = base.GetAuthenticatedUser(principal); } else if (auth.Mode == AuthenticationMode.Windows) { string[] a = principal.Identity.Name.Split('\\'); //System.DirectoryServices.DirectoryEntry ADEntry = new System.DirectoryServices.DirectoryEntry("WinNT://" + a[0] + "/" + a[1]); //string Name = ADEntry.Properties["FullName"].Value.ToString(); user.Name = a[a.Length-1]; } return user; }
- Dropshadow effect (in Resources):
<DropShadowEffect x:Key="DropShadow" BlurRadius="15" Color="Black" Direction="320" Opacity="1.0" ShadowDepth="10" />
- To use (in xaml):
Effect="{StaticResource DropShadow}"
- To use (in .cs):
control.Effect = Application.Current.Resources["DropShadow"] as System.Windows.Media.Effects.Effect
- To get position of a UIElement:
// Obtain transform information based off root element UIElement element = this as UIElement; GeneralTransform gt = element.TransformToVisual(Application.Current.RootVisual); // Find the four corners of the element Point topLeft = gt.Transform(new Point(0, 0)); Point topRight = gt.Transform(new Point(element.RenderSize.Width, 0)); Point bottomLeft = gt.Transform(new Point(0, element.RenderSize.Height)); Point bottomRight = gt.Transform(new Point(element.RenderSize.Width, element.RenderSize.Height));
Silverlight & CAL (PRISM)
- Silverlight 3 and MVVM (Silverlight forum)
- Prism for Silverlight - An Intro to Composite Applications
- Silverlight 4 - MVVM with Commanding and WCF RIA Services
Silverlight Control Libraries & Resources
- Silverlight Toolkit (Codeplex)
- Blacklight
- Silverlight Chart with Horizontal Legend - Custom Chart Template
- Silverlight Chart Builder
Silverlight (&WPF) Pixel Shader Resources
- Shazzam Tool = Compile HLSL shader definition to something consumable by Silverlight & WPF
- Silverlight Pixel Shader Effects (MSDN)
- High Level Shader Language (Wikipedia)
- WPF ShaderEffect Generator (CodePlex) VS 2010 plugin - takes HLSL .fx file & includes it in the project as a compiled resource)
- - HLSL Introduction - see section on Phong shaders